I was the first artist to work on Bioshock Infinite. We began with a dark, European Art Nouveau style. Eventually the direction grew and moved away from that, but the the exploration yielded important lessons that went on to inform the aesthetic of the final game
I would love to play a game in that universe though.
Just wanted to give everyone an update. Some of you may have noticed and increase in activity in recent weeks, just for it to fall back off again.
I have been working on some things to try and keep the page active. While doing that, an emergency arose and my mother was put in the hospital to have emergency surgery.
So, while she is recovering all of my focus and free time is being used to help her along in this process.
I’d like to thank everyone who has stuck with us all this time, and to the people who may have just come along.
I ask for your patience and understanding as I travel down this long road. I hope to have more content up on the next few weeks.
Again, thank you all for being patient with me.
Who You Will Encounter:
"Bouncer" Big Daddy
Incinerate! - in Eternal Flame Crematorium, back in the small room you must crouch to get in to; it sits by the knocked over Gatherer’s Garden
Telekinesis - Dandy Dental at the Gatherer’s Garden
Hacker’s Delight - Eternal Flame Crematorium (you must cremate the body)
Security Expert - Twilight Fields Funeral Home
Wrench Jockey - Kure-All
Speedy Hacker - Painless Dental
Static Discharge - Surgery Foyer
"Released Today" by Diane McClintock - located at the reception desk in the Medical Pavilion Foyer
"ADAM’s Changes" by J.S. Steinman - on the desk in Emergency Access
"Higher Standards" by J.S. Steinman - in the Medical Pavilion near the entrance by the wall
"Parasite Expectations" by Andrew Ryan - Medical Pavilion on the Enwell Life and Health group counter
"Love for Science" by Brigid Tenenbaum - Medical Pavilion on left of health station
"Limits of Imagination" by J.S. Steinman - left of Twilight Fields Funeral Home entrance
"Vandalism" by Andrew Ryan - flooded alcove with vending machines
"Surgery’s Picasso" by J.S. Steinman - Eternal Flame Crematorium by Winston Hoffner memorial
"Freezing Pipes" by Bill McDonaugh - entrance to the dental area
"Enrage Trial" by Dr. Suchong - Kure All in the corner of the main room
"Useless Experiments" by Brigid Tenenbaum - Dandy Dental on the floor in front of the entrance
"Plasmids Are the Paint" by Dr. Suchong - Painless Dental on the desk in the corner
"Testing Telekinesis" by Dr. Suchong - Dandy Dental in the floor by the Gatherer’s Garden
"Symmetry" by J.S. Steinman - in the surgery foyer near the wall by the debris pile
"Aphrodite Walking" by J.S. Steinman - on the surgery desk in the northern operation room
"Not What She Wanted" by J.S. Steinman - in the surgery room in a corpse on the operating table
"Gatherer’s Vulnerability" by J.S. Steinman - near the Gatherer’s Garden in the lounge
"LOST IN THE SHUFFLE’
Mad Toymaker Toys
In an early draft for deciding on signature enemies before the game’s setting was ever established, some of the concepts revolved around exploring mechanical Automatons in the shape of a “Big Daddy” for the game’s setting. According to The Art of BioShock Infinite, one of the concepts using this archetype would have been a group of giant mechanical Toys created by a “Mad Toymaker”, who would decorate them as animals in festive outfits in appearance. There were four designed variants of these mechanical dolls:
When the game’s floating city became clear, the Mothman would be chosen as its signature flying enemy. The Mothman would go through several revisions while retaining as an aviary Automaton, from eagles, gargoyles, and even a Big Daddy-like creature, until it eventually became finalized as the Songbird.