"LOST IN THE SHUFFLE’
Mad Toymaker Toys
In an early draft for deciding on signature enemies before the game’s setting was ever established, some of the concepts revolved around exploring mechanical Automatons in the shape of a “Big Daddy” for the game’s setting. According to The Art of BioShock Infinite, one of the concepts using this archetype would have been a group of giant mechanical Toys created by a “Mad Toymaker”, who would decorate them as animals in festive outfits in appearance. There were four designed variants of these mechanical dolls:
- A Rabbit wearing a top hat and tuxedo.
- An Owl in a red, night themed outfit with retractable blades attached to Jack-O-Lantern styled gloves.
- An Elephant, written as “Mr. Trumpet”, which would have been similar to Slow Pro, where it featured a back-mounted cannon that would fire cannonballs when it pulled the rope.
- A Moth, written as “the Mothman”, which had wings painted like stained glass and a Bouncer-like head.
When the game’s floating city became clear, the Mothman would be chosen as its signature flying enemy. The Mothman would go through several revisions while retaining as an aviary Automaton, from eagles, gargoyles, and even a Big Daddy-like creature, until it eventually became finalized as the Songbird.